This game isn't just about solving mysteries and then going onto the next. No, this game also involves securing and maintaining control points in the game. At the player's spawnpoint, they will be able to see every point under and not under their control. The signs update automatically every few minutes, so they'll always be up to date!
It's been quite a while since my last post, but that doesn't mean Dissident Powers has stopped. In fact, it has been going very smoothly (with a few hiccups here and there). Thanks to FrostyPirate (terrain leader and team manager), we have acquired numerous new team members (who I will not list at the moment as they may want their privacy). These new members will be helping in things like lore creation and coding.
We are currently aiming for a December beta. When in December is uncertain. If the game is not ready by December, we will delay it until it is ready.
Finally, we have started a wiki, among other things. We will be periodically adding things to it and posting links here. This wiki topic is crafting!
In case you don't like reading, here's a quick demo video of the crafting system. For more explicit details, read the wiki!