Friday, April 12, 2013

Video - Skills

Video - Skills [4/12/13]

-Parrothead

I felt it was finally time to show a little bit of what we have been working on.  All I have posted thus far have been pictures and text.  The video below is running on a copy of our server's current build.  In the video you'll see mana (look at the experience number), the repeaterblast skill, and the sprint skill.  You'll also see a headless zombie, and ninja skeletons that redirect my projectiles :(.  The wooden stick is the magic wand you will be using for that specific skill, and the bluish orb is a mana potion that heals 1 mana per use.
Enjoy!


Tuesday, April 9, 2013

Lore!

Lore!

-Parrothead
 
For an RPG to have the right feels, it needs proper lore.  We've spent a few days throwing around ideas, and now have a rough reason for designing the world the way we are now.  In short, both factions cause the problem, and neither of them take a diplomatic approach to resolve it before one of them snaps.  We'll post more updates regarding lore in the future, but for now, it remains in the library!


Wednesday, April 3, 2013

Our saving system at the moment...

Our saving system at the moment...

-Parrothead
 This testing server that we use is run locally, so there aren't any special world-management tools that we use at the moment.  One of the problems we were having was saving.  Sometimes the script I wrote wasn't saving if I were to reload anything, so I had to come up with an alternative.  I won't take credit for this, as I think Sethbling was the original creator, but I built one of these!
This simply runs the minecart repetitively through a command block with the command "save-all" on it.  The spider webs slow down the cart so it isn't saving every 2 seconds.  The cow was included to make sure the cart rode correctly.

Tuesday, April 2, 2013

Frequently Asked Questions - 1

FAQ #1

-Parrothead

Q: Will this replace our normal server?
At this point in time, this will not replace our normal build server.  We will be hosting two separate servers. 

Q: How long will this project take?
We don't have any projections in mind at the moment.  We're doing things as they come up.  At the moment, I suspect the terrain is about 5% done and the coding at 7-8%.  I do think things with coding will speed up quickly, however, because when I write all of the core functions, all I will have to do is copy and paste.  After that, I will be able to assist in terrain creation.

Q: What is the name of the game?
We actually came up with this on March 31.  Right now, we're planning on calling it Dissident Powers.  This might change, but for right now we're referring to the project as that.

Q: How long have you been in development?
We started on March 25, 2013.

Q: What can I expect ingame?
We expect to provide many days worth of gameplay for the average user, along with several additions as time goes on.  We will provide most things that make RPG's great, and then some.  We don't want it to be overly complex, however.  If you want to know how simplistic we're trying to be, think about Paper Mario 64.  That's the type of RPG simplicity we're aiming for.

Monday, April 1, 2013

/Skills Command

/Skills Command

-Parrothead

 Commands are something I wanted to avoid entirely.  RPG's more often than not have a very intuitive interface with minimal command input.  I have been moderately successful in this endeavor, but there are some things that would be more confusing if I didn't make them commands.  The /skills command is what I hope will be the solution to everyone memorizing dozens of commands.

When you type /skills or /skill, you will be given an interface that includes almost all of the ingame commands that you will regularly use.  What you see in the screenshot below is hopefully around the amount of commands that you will see.